JH: I used to enjoy writing music for video games because I had a lot of freedom in the way in which I approached writing. IGR: You now do a lot of work as a film composer, which do you prefer? What are the key differences in how you approach game vs film music? JH: MechWarrior 2 and MechWarrior expansion packs, Spy Craft, Heavy Gear, Quake, Hyperblade, Interstate 76, etc. IGR: What are some of the titles you have worked on? I got a lucky break since the game was such a big success, and my music reached a big audience and got a lot of recognition.
#MECHWARRIOR 2 SOUNDTRACK FULL#
At first, I was asked to help with the composer selection process, but then I brought in a few tracks that I’d written for the game on my Korg X2 internal sequencer, and shortly after, I was asked to stay home and write music full time.
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I was part of the team working on the biggest and the most anticipated title up to then, which was MechWarrior 2. JH: When I first moved out to Los Angeles, I got a job at Activision as a production assistant, just to make some money while I worked on my music. IGR: How did you get started scoring video games? I was just randomly banging on the keys until I had a progression I liked, and then decided that it was a song. Jeehun Hwang: I wrote a song on a single octave toy-xylophone when I was 6, and that’s the earliest memory I have of ‘composing’ music. IndieGamerReviewer: Tell us about your early days composing music: was fortunate enough to get an exclusive interview with this luminary composer about how he got started composing for video games and his upcoming projects. His scoring abilities have extended to a wide variety of films that include James Cameron’s deep sea made-for-TV-movie Expedition: Bismarck and IMAX wonder Aliens of the Deep. Los Angeles based composer Jeehun Hwang is something of a legend in hardcore video gamer circles having written music for such titles as Quake, Mech Warrior 2 and Heavy Gear.